How do we use radar? Where was it discovered and why should we care about it in relation to the Battle of Britain?
In 1935, two scientists proved that radio waves could be used to detect the presence, speed and height of aircraft. Five years later that discovery, now developed into a full radar detection system, was to play a vital role in the successful outcome of the Battle of Britain.
Bawdsey Manor and its surrounding estate in Suffolk was the
birthplace of radar technology in the early 1900s. In 2016, the Bawdsey Radar Trust were awarded £1.8m to conserve the main Transmitter Block building.
As well as showing the conserved fabric of the building, the Trust wanted to develop both physical and virtual ways for the visitors understand how the early work at Bawdsey laid the foundation for a fascinating social and scientific history, it’s use in WW2 and current technologies.
We were enlisted by exhibition designers PLB, to help bring this vision to life across graphic panels, interactive’s and engaging films. From bold animations telling the science of radar, to a giant physical interactive timeline and aerial filming of the entire estate, the zoned exhibition takes you through over 100 years of fascinating history.
While Radar itself is a key factor in why Bawdsey is an important location, the people and their story needs to be placed up front.
For us, creating pieces of AV which used first-hand oral histories of those who worked at the radar station was essential.
To commemorate the 60th anniversary of the Munich Air Disaster, the Manchester United Museum created an exhibition to tell the stories of the people on board the fateful flight. They needed a touchscreen interactive building to provide visitors with more information, that also ties in with the style of the graphic panels.
We created a skeuomorphic interface containing documents, photos and videos, to give the user a sense of being involved in the investigation. The interactive is split into three sections: the players and staff, the aftermath, and the disaster.
After the initial animated attractor screen, two animations are embedded within the interactive, one to introduce the players and staff involved, and the second to provide a countdown to the disaster. This uses the aircraft radio transcript, to help to tell the story of what happened and set the scene for the investigation. Snow has been integrated thoughout, to give reference to the reason the disaster happened. The interactive is designed in a way that draws the user in and gives them an opportunity to discover things for themselves.
Jaguar decided to open their doors to the Great British public to see these splendid vehicles. But they also had a desire to tell the legacy of their pioneering Jaguar engineers.
The E-Type The XJS The Xj220
Jaguar has a long and illustrious motoring history and found major motorsport success with its pioneering engineering innovations, particularly at LeMans in the 1950s. The Jaguar Heritage museum contains a physical timeline of engines and disc-brake development, telling the story of some of their most important advancements.
The discussion we had with our clients was to move the exhibition away from being exclusively accessible to just motoring enthusiasts, but to broaden the target audience and appeal to everyone.
“It’s not just for the anoraks!”
The British Motor Sport exhibition was right next door so we devised an interactive to give the enthusiast the layers they craved, but it’s also a good story; we wanted to tell this story, allowing accessibility for families with children to explore and enjoy…brum, brum!
Working in collaboration with the heritage team at Rugby League Cares, we created a touring exhibition designed to reach out and engage with local communities through the subject of Rugby League and its sporting and social history. The exhibition comprises of eight themes; from the influence of women and minorities in Rugby League, to the amateur game, France and the fans.
We also designed and commissioned a series of
portable, custom exhibition cases and plinths, designed
to showcase a number of artefacts relating to the sport.
We recently worked with Traces, an organisation that works with museums across Europe to embrace technology, and develop digital experiences within museum environments.
With 3 x 3 day cross-border workshops open to European museums, we created an animation to attract and engage with workshop participants across Europe. The aim of the workshops is to transfer knowledge and educate museum professionals, together with experts and students, in the deployment of innovative digital technologies to communicate and engage with new or existing audiences.
The three workshops are each at different locations across Europe, covering digital engagement and strategy (Denmark), digital storytelling (Belgium) & Innovative digital technologies (Netherlands).
Discovering the Museum of Science & Industry
Building an insight into the museum where Manchester’s Industrial and technological routes are brought to life; across a super-wide 3 screen within the mesmerising entrance hall to ensure eager anticipation of the journey to come.
Using pre-existing unused footage of the museum we were asked to create a film that welcomed visitors to the museum, giving them a hint of what to expect on their visit. We then designed and produced a beautiful motion graphic, depicting the science and steam that is Manchester’s Museum of Science & Industry.
Screened on the huge video wall in the Revolution Manchester entrance hall we combined the footage with animation, kinetic typography and atmospheric soundscapes to deliver a film that showcases MOSI’s unique visitor experience.
“In south-west Lancashire, babes don’t toddle, they side-step. Rugby League is a physical manifestation of our rules of life, comradeship, honest endeavour and a staunch allegiance to fair-play” Colin Welland
A heritage project close to our heart and roots in Warrington, Fuzzy Duck and the Wolves Foundation spent 12 months working together on the huge project of documenting the rich history of Warrington Wolves Rugby League Club and the town they represent.
After securing Heritage Lottery funding, we produced a 100 metre long timeline, supported by augmented reality, motion graphics, poetry and two, 12 minute documentaries.
Warrington is a town with a rising population and we were determined to have these newcomers understand and learn to love the sport, the team, the town.
The project was awarded bronze in the 2013 Fresh Creative Awards, Best Breakthrough category.
The Atkinson Museum in Southport has a large range of ancient Egyptian artefacts thanks to a wealthy Victorian lady named Anne Goodison. Anne Goodison was from Bootle and was fascinated with Egyptology. She visited Egypt twice in the late 1880s and brought back a wide selection of artefacts which were housed in a ‘museum room’ in her family home near Crosby.
After Anne’s death in 1906, her husband had no interest in the collection and so donated it to the Bootle Museum in 1908. After the museum’s closure in 1974, the collection was taken to Southport for safe storage. Now for the first time in 40 years, items from the collection are now back on display at The Atkinson.
2016 saw the national trust take part in celebrating 100 years since the birth of Roald Dahl. Throughout the year they partook in a number of activities which took the theme from some of the stories that he told in his books.
Tatton Park took families on a scare fest around the haunted Old Hall for Halloween. Children had to find all the ingredients for Formula 86 Delayed Action Mouse-Maker from Roald Dahl’s, The Witches.
In a park full of Roald Dahl witchy mischief, we used technology that tracked facial movements turning children in to mice when they peered into a magic mirror!