How do we use radar? Where was it discovered and why should we care about it in relation to the Battle of Britain?
In 1935, two scientists proved that radio waves could be used to detect the presence, speed and height of aircraft. Five years later that discovery, now developed into a full radar detection system, was to play a vital role in the successful outcome of the Battle of Britain.
Bawdsey Manor and its surrounding estate in Suffolk was the
birthplace of radar technology in the early 1900s. In 2016, the Bawdsey Radar Trust were awarded £1.8m to conserve the main Transmitter Block building.
As well as showing the conserved fabric of the building, the Trust wanted to develop both physical and virtual ways for the visitors understand how the early work at Bawdsey laid the foundation for a fascinating social and scientific history, it’s use in WW2 and current technologies.
We were enlisted by exhibition designers PLB, to help bring this vision to life across graphic panels, interactive’s and engaging films. From bold animations telling the science of radar, to a giant physical interactive timeline and aerial filming of the entire estate, the zoned exhibition takes you through over 100 years of fascinating history.
While Radar itself is a key factor in why Bawdsey is an important location, the people and their story needs to be placed up front.
For us, creating pieces of AV which used first-hand oral histories of those who worked at the radar station was essential.
To commemorate the 60th anniversary of the Munich Air Disaster, the Manchester United Museum created an exhibition to tell the stories of the people on board the fateful flight. They needed a touchscreen interactive building to provide visitors with more information, that also ties in with the style of the graphic panels.
We created a skeuomorphic interface containing documents, photos and videos, to give the user a sense of being involved in the investigation. The interactive is split into three sections: the players and staff, the aftermath, and the disaster.
After the initial animated attractor screen, two animations are embedded within the interactive, one to introduce the players and staff involved, and the second to provide a countdown to the disaster. This uses the aircraft radio transcript, to help to tell the story of what happened and set the scene for the investigation. Snow has been integrated thoughout, to give reference to the reason the disaster happened. The interactive is designed in a way that draws the user in and gives them an opportunity to discover things for themselves.
Jaguar decided to open their doors to the Great British public to see these splendid vehicles. But they also had a desire to tell the legacy of their pioneering Jaguar engineers. With a long and illustrious motoring history Jaguar found major motorsport success with its pioneering engineering innovations, particularly at LeMans in the 1950s. The Jaguar Heritage museum contains a physical timeline of engines and disc-brake development, telling the story of some of their most important advancements:
The brief had two requirements:
1. To help people visiting the wall to understand why the Roman Calvary were in the North of England.
2. To celebrate the horsemen of Hadrian’s Cavalry and educate visitors on the life of a cavalryman and his journey.
Hadrian’s Wall is part of Roman and British History that has intrigued people for thousands of years.
Our brief was to make a short film about the life of a cavalryman who had been assigned to the furthest northern reaches of the Roman Empire.
We decided to make a film that told the emotive journey of a hardened cavalryman, who was preparing for the Hyppica Gymnasia – a military showcase held in the presence of the Caesars themselves.
The Ducks were asked to develop an interactive visitor centre in Keswick to explain the United Utilities programme to link West Cumbria via a major new pipeline from Thirlmere Waters.
This PR Centre will outline the benefits and explain the impacts that the seven year project will have on the community and the environment.
The National Justice Museum’s aim is to inspire people of all ages to become active citizens. They do this through fun and engaging activities, exhibitions and educational programmes relating to law and justice.
The Museum underwent a full refurbishment and we were asked
to produce the all new AV content.
We needed to cover all aspects of justice around the world through an introductory animation, four touchscreen interactives, a number of films and two projected characters within a courtroom. Using humour, hard-hitting graphics as well as child-friendly interactive games to inspire all visitors to an understanding of the law and justice system, and to use their rights and responsibilities to play an active role in society.
Given the chance to produce a suite of films for the wonderful University of Sussex, we were able to showcase the amazing facilities and opportunities the University provides, but also go further and tell the real story and benefit of University life – growing-up, friendships, fun and memories.
In 2015 Warrington were bottom of the RSA’s culture list so applying for the UK’s City of Culture was bold to say the least. With Fuzzy Duck’s roots being in Warrington and a few Ducks living there we felt that we could try to tell their story and offer some honest support.
Along the rocky peninsula/promontory overlooking Tremadog Bay sits the ruins of Criccieth Castle. Perched on a headland with the North Welsh Sea at its feet, the castle is home to picturesque views and an intimidating vantage point to would-be attackers – Perhaps explaining why it changed hands between the Welsh Princes and English Monarchs so much throughout the years in its brief life as a stronghold.
To help people learn about the lives of those around the area during the English and Welsh conflict, Cadw and Headland asked the Ducks to imagine a day in the life of the Welsh Prince as he visits Criccieth Castle. This was imagined as 3 films set throughout the day, each featuring an animated character talking directly to the viewer who is cast as the Prince.
The films are shown inside an imagined Llys (court) designed by our friends at Headland Design situated in the refurbished visitor centre, creating an immersive and atmospheric experience where the visitor selects the film they want to watch by touching an object on the table.
Along with these films we created an aerial film, including CGI of how the castle would have looked, which will stay with you as you venture up the hill to take in the scenic sights Criccieth offers.
Okay, you had us at empty grave. This is a brief passage from the legend of how Brahan Seer gained the gift of second site. High Life Highland asked us to animate this and several other tales from a suite of legends for their Inverness Castle tour.
Each legend depicts visions Brahan had seen coming, and eventually his death, which we’re pretty sure he did not.
British Canoeing’s Paddle Ability campaign is all about getting people with disabilities and illness, in a kayak or canoe and onto the water. One of the people we filmed was Maya Ray, a teenager whose disability prevented her from taking part in most activities. However, kayaking has allowed her not only to stay healthy, but to surprise doctors and defy the odds by kayaking in some of the most challenging conditions.
Her message is simple; ‘Absolutely anyone can come and kayak!’ Maya Ray was just one of the inspiring individuals we met when filming this series of short documentaries for British Canoeing’s Paddle Ability campaign. By the end of the shoot we were in a canoe and paddling ourselves.