How do we use radar? Where was it discovered and why should we care about it in relation to the Battle of Britain?
In 1935, two scientists proved that radio waves could be used to detect the presence, speed and height of aircraft. Five years later that discovery, now developed into a full radar detection system, was to play a vital role in the successful outcome of the Battle of Britain.
Bawdsey Manor and its surrounding estate in Suffolk was the
birthplace of radar technology in the early 1900s. In 2016, the Bawdsey Radar Trust were awarded £1.8m to conserve the main Transmitter Block building.
As well as showing the conserved fabric of the building, the Trust wanted to develop both physical and virtual ways for the visitors understand how the early work at Bawdsey laid the foundation for a fascinating social and scientific history, it’s use in WW2 and current technologies.
We were enlisted by exhibition designers PLB, to help bring this vision to life across graphic panels, interactive’s and engaging films. From bold animations telling the science of radar, to a giant physical interactive timeline and aerial filming of the entire estate, the zoned exhibition takes you through over 100 years of fascinating history.
While Radar itself is a key factor in why Bawdsey is an important location, the people and their story needs to be placed up front.
For us, creating pieces of AV which used first-hand oral histories of those who worked at the radar station was essential.
To commemorate the 60th anniversary of the Munich Air Disaster, the Manchester United Museum created an exhibition to tell the stories of the people on board the fateful flight. They needed a touchscreen interactive building to provide visitors with more information, that also ties in with the style of the graphic panels.
We created a skeuomorphic interface containing documents, photos and videos, to give the user a sense of being involved in the investigation. The interactive is split into three sections: the players and staff, the aftermath, and the disaster.
After the initial animated attractor screen, two animations are embedded within the interactive, one to introduce the players and staff involved, and the second to provide a countdown to the disaster. This uses the aircraft radio transcript, to help to tell the story of what happened and set the scene for the investigation. Snow has been integrated thoughout, to give reference to the reason the disaster happened. The interactive is designed in a way that draws the user in and gives them an opportunity to discover things for themselves.
The National Justice Museum’s aim is to inspire people of all ages to become active citizens. They do this through fun and engaging activities, exhibitions and educational programmes relating to law and justice.
The Museum underwent a full refurbishment and we were asked
to produce the all new AV content.
We needed to cover all aspects of justice around the world through an introductory animation, four touchscreen interactives, a number of films and two projected characters within a courtroom. Using humour, hard-hitting graphics as well as child-friendly interactive games to inspire all visitors to an understanding of the law and justice system, and to use their rights and responsibilities to play an active role in society.
Working in collaboration with the heritage team at Rugby League Cares, we created a touring exhibition designed to reach out and engage with local communities through the subject of Rugby League and its sporting and social history. The exhibition comprises of eight themes; from the influence of women and minorities in Rugby League, to the amateur game, France and the fans.
We also designed and commissioned a series of
portable, custom exhibition cases and plinths, designed
to showcase a number of artefacts relating to the sport.
“In south-west Lancashire, babes don’t toddle, they side-step. Rugby League is a physical manifestation of our rules of life, comradeship, honest endeavour and a staunch allegiance to fair-play” Colin Welland
A heritage project close to our heart and roots in Warrington, Fuzzy Duck and the Wolves Foundation spent 12 months working together on the huge project of documenting the rich history of Warrington Wolves Rugby League Club and the town they represent.
After securing Heritage Lottery funding, we produced a 100 metre long timeline, supported by augmented reality, motion graphics, poetry and two, 12 minute documentaries.
Warrington is a town with a rising population and we were determined to have these newcomers understand and learn to love the sport, the team, the town.
The project was awarded bronze in the 2013 Fresh Creative Awards, Best Breakthrough category.
Taking Wheelchair Rugby League to the streets!
For the first annual Four Nations Wheelchair Rugby League tournament, we were asked to create an impactful brand and campaign to introduce and advertise the event.
We created a campaign which utilised everything from traditional flyers and posters to guerilla pavement stencils and window vinyls. Alongside this, a competition was run across social media to win tickets by finding and photographing our pavement stencils.
For the event itself, the brand and artwork was carried on across court hoardings and backdrops.